Eagle Bogey


After a long time tinkering with Gms 2 physics engine I succeded into sticking toghether all the strands,  the project started as a platformer where the player can control varius objects to move around the levels. While that system is still working I dropped to start easeing the process and focusing on one, the golf ball won and now there's an overwolrd with 12 playable levels.

Now that the system in place make for adding levels easy I want to hone the level design skills while going for that multiple controllable characters/object adding pieces to the world while developing the different gizmos and object.

Enjoy and stay tuned!

Files

EagleBogey.zip 5 MB
Jun 28, 2023

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