Really fun to play! The platforming physics are unfortunately a bit of a pain, but I was really charmed by how alive the world feels, both with the enemy infighting as well as with all the stuff going on. Reminded me a ton of Spelunky and Rain World, good stuff <3
Glad that you enjoyed! I love those games and are of great inspiration in making this. I'm curious about what did you find annoying about the platforming, I'm actually remaking some parts of it so I'm interested in feedbacks.
Ooh, I'd love to give some feedback! I think the big thing that irked me the most was how jumping up to a platform was handled? It showed most especially in the lumberyard area, jumping through a platform felt less like I was going through it and more like I was immediately stuck to it, kinda like if I landed on a magnet. It took some time to get used to and really still felt weird after a while. Jumping from a climbable surface also had some really weird interaction and momentum carrying - I'd sometimes not even be able to jump from it, just drop almost immediately. And sometimes, I'd get a jump just fine! Biiiit weird.
I hope this helps! Really curious to check out an eventual remake or improvement of this, the base mechanics and world exploration were super fun and charming <3
Thanks I want to deal with those jumping through platform. The problem there are the moving ones that was the first time I tried to do them and got much stuff wrong.
The jumping from climb should be an easy enough fix. Glad you shared your feedbacks it's not a finesse platformer or anything but having a way to get a better feeling is much needed.
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Really fun to play! The platforming physics are unfortunately a bit of a pain, but I was really charmed by how alive the world feels, both with the enemy infighting as well as with all the stuff going on. Reminded me a ton of Spelunky and Rain World, good stuff <3
Glad that you enjoyed! I love those games and are of great inspiration in making this. I'm curious about what did you find annoying about the platforming, I'm actually remaking some parts of it so I'm interested in feedbacks.
Ooh, I'd love to give some feedback! I think the big thing that irked me the most was how jumping up to a platform was handled? It showed most especially in the lumberyard area, jumping through a platform felt less like I was going through it and more like I was immediately stuck to it, kinda like if I landed on a magnet. It took some time to get used to and really still felt weird after a while.
Jumping from a climbable surface also had some really weird interaction and momentum carrying - I'd sometimes not even be able to jump from it, just drop almost immediately. And sometimes, I'd get a jump just fine! Biiiit weird.
I hope this helps! Really curious to check out an eventual remake or improvement of this, the base mechanics and world exploration were super fun and charming <3
Thanks I want to deal with those jumping through platform. The problem there are the moving ones that was the first time I tried to do them and got much stuff wrong.
The jumping from climb should be an easy enough fix. Glad you shared your feedbacks it's not a finesse platformer or anything but having a way to get a better feeling is much needed.
I'll let you know when the update it's up! :D
Surprised by the size of the world! Cool that as you play you find more depth to the actions than you first think there are.
Thanks! So glad that you enjoyed it.(though the game is not that big, it is kinda an illusion ahah)