![Shadows Of Lir'ah](https://img.itch.zone/aW1nLzE0MTk3ODMxLnBuZw==/original/atqf5a.png)
Shadows Of Lir'ah
Shadow of Lir'Ah DEMO Browser Version
Whispering rumors around the island of Lir'Ah has spread to reach the ears of close nations. An ancient door that lead to the gold city of Nii'Meph has been located in the dephts of islands. Adventurers have run and armies are marching to the small Island.
Controls
Game Pad
Start = Menù skip/Info panel
Directional Keys = Movement
X or SQUARE = Shoot(if unlocked)
Y or Triangle = Heal(if unlocked)
A or X = Jump(doble jump)
B or Circle = Action Button
KeyBoard / Mouse (Fixed)
Enter = Menù skip/info panel
ASDW or Arrow keys =Movement
Mouse Left or "I" = Shoot(if unlocked)
Middle mouse or "O" = Heal(if unlocked)
Spacebar or "J" = Jump(doble jump)
Mouse Right or "K" = Action Button
Find your way out of the battlegrounds on the Island of Lir'Ah. Survive,escape or climb the ranks and become the most powerful in the battlefield.
Status | Released |
Platforms | Windows, HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Moonkey Lab |
Genre | Adventure, Puzzle |
Tags | Action-Adventure, Metroidvania |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Development log
- Jump Through Update89 days ago
- Shadow of Lir'Ah - 1.0 releaseNov 28, 2023
- World Map, Instrunction Manual & MoreNov 02, 2023
- General Update 1.0 MapsOct 04, 2023
Comments
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Really fun to play! The platforming physics are unfortunately a bit of a pain, but I was really charmed by how alive the world feels, both with the enemy infighting as well as with all the stuff going on. Reminded me a ton of Spelunky and Rain World, good stuff <3
Glad that you enjoyed! I love those games and are of great inspiration in making this. I'm curious about what did you find annoying about the platforming, I'm actually remaking some parts of it so I'm interested in feedbacks.
Ooh, I'd love to give some feedback! I think the big thing that irked me the most was how jumping up to a platform was handled? It showed most especially in the lumberyard area, jumping through a platform felt less like I was going through it and more like I was immediately stuck to it, kinda like if I landed on a magnet. It took some time to get used to and really still felt weird after a while.
Jumping from a climbable surface also had some really weird interaction and momentum carrying - I'd sometimes not even be able to jump from it, just drop almost immediately. And sometimes, I'd get a jump just fine! Biiiit weird.
I hope this helps! Really curious to check out an eventual remake or improvement of this, the base mechanics and world exploration were super fun and charming <3
Thanks I want to deal with those jumping through platform. The problem there are the moving ones that was the first time I tried to do them and got much stuff wrong.
The jumping from climb should be an easy enough fix. Glad you shared your feedbacks it's not a finesse platformer or anything but having a way to get a better feeling is much needed.
I'll let you know when the update it's up! :D
Surprised by the size of the world! Cool that as you play you find more depth to the actions than you first think there are.
Thanks! So glad that you enjoyed it.(though the game is not that big, it is kinda an illusion ahah)