Devlog
- April 04, 2023 by Moonkey Lab#gamedev, #devlog, #merge, #shooter, #platformerHello everybody! This week I would like to introduce you to this new update. This was the first time I tried something along this line and I thought it would be much more complex. In the end the big w... Continue reading
- December 28, 2020 by Moonkey Lab#platform, #singleplayer, #indiegame, #retro, #gms2, #gaming, #webRealesed the web version of the game. The game works properly other then the strechted sprites but it stop when you reach the Chord Bridge. I haven't figured out the problem yet. To play the complete... Continue reading
- August 08, 2020 by Moonkey Lab#soulslike, #platformer, #retro, #pixel, #2dDone some cleaning and adjusted movement speed. Better control with Joy pad(ps4). Highly reccomended Control scheme Arrow or pad = movement Space or X = Jump Left shift or Right shoulder button= Bou... Continue reading
- June 26, 2020 by Moonkey Lab#platformer, #soulslike, #retro, #2d, #pixel, #hardChange to the Phantom House to make it more navigable as the walls were very hit and miss, now you can see more clearly the path around you. Added some more cosmetics and world details. Enjoy :D #plat... Continue reading
- February 06, 2020 by Moonkey Lab#platformer, #game, #2d, #jump, #pixel, #pixelart, #mono, #hard, #challengeUpdate 1.3 Added a save and load System. It is a pretty simple system using the GML Studio built in code but it works quite well for the game at this stage. The game is saved everytime you deploy a ch... Continue reading
- February 16, 2019 by Moonkey Lab#gamedev, #2d, #challenge, #platformer, #share, #pixelFile wans't working properly, updated and ready to go... Continue reading